/*
 Roids!
 Copyright (C) 2008 Carlos Lage, Tiago Coelho, Eduardo Castanho
 
 This file is part of Roids!.
 
 Roids! is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.
 
 Roids! is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with Roids!; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
#include "GameEntity.h"
#include "GameManager.h"

namespace asteroids {
	
	GameEntity::GameEntity(std::string id, GameManager * gameManager, char particleType) : Particle(id, gameManager, particleType),
	_gameManager(gameManager) {};

	
	GameEntity::GameEntity(std::string id, double strength, GameManager * gameManager, char particleType) : Particle(id, strength, gameManager, particleType),
	_gameManager(gameManager) {};

	GameEntity::GameEntity(std::string id, GameManager * gameManager, double mass, char particleType) : Particle(id, gameManager, mass, particleType),
	_gameManager(gameManager) {};
	
	GameEntity::GameEntity(std::string id, double strength, GameManager * gameManager, double mass, char particleType) : Particle(id, strength, gameManager, mass, particleType),
	_gameManager(gameManager) {};

		
	GameEntity::~GameEntity() {
	}
	

	GameManager * GameEntity::getGameManager(void) {
		return _gameManager;
	}
	
}


